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Destiny rise of iron new guns
Destiny rise of iron new guns







Everywhere I look, from Tower vendors, to Strike streak rewards, to whatever comes out of my hours spent burning through my always ripe Three of Coins stash, I’m immediately seeing through the Matrix of familiar perks and firing stats, and instinctively junking a whole lot of just-less powerful variations on themes my inventory already has covered. New starts its swift erosion to old as soon as it’s experienced, and so interest needs to be preserved in other ways.Īnd I’m hitting the point, as I’m sure many players already have, where my attempts to find The New Things are feeling increasingly vain. Let’s face it, we all clamour for new maps, planets, strikes and raids, but the excitement of their arrival is a superficial, fleeting sensation. Making that kind of material is presumably more resource intensive from a developmental point of view, so it makes sense from Bungie’s perspective as well to expand the value of each new addition indirectly, through new ways to interact with it.

destiny rise of iron new guns

That sort of thing only restricts the scope of what should be a game of exploration and experimentation.Ĭonversely, branching combat options will continually multiply the value of any new, more ‘physical’ content - such as environments and enemies - introduced to the game. No-one wants a new, Gjallarhorn-style, One True Drop - however much they sometimes think they might in the midst of that fifth Nightfall wipe in a row. Destiny has done a great job of refocusing itself around breadth of options rather than narrow cul-de-sacs of pure power, but it needs to maintain its progress in that direction.









Destiny rise of iron new guns